Due to generally positive feedback and want of a sequel, I've gotten pumped about Zombie Takeout again, and I think that right after I finish my upcoming movie, I'm going to start on Zombie Takeout II. I'm going to start completely from scratch on it, so there will be a few new systems. Most notably:
1. Movement-It will be WASD instead of just clicking arrows for sure.
2. Dialogue- No plans on voice acting, buy I will make all the character animations much more lively, so you're not just moving around a world of pictures. And no clicking on blue arrows for dialogue anymore. If you don't pay attention, you might miss something.
3. Action segments- Most of the game will be, like the original, about strategy. It's currently a little vague in my mind, but I want to have specific points in the story where you will be timed to do a puzzle or have to fight somebody or something like that, and strategy will go out the window for a moment or two.
Well, that's all for now. I'm trying to finish my current project, a movie called Cloudwatchers, as soon as possible. I think I'm more than half way through it.
Sidorio
It's a shame Rick died.